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Assessing new cell phone text and video services

Author

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  • Rice, Ronald E.
  • Katz, James E.

Abstract

The cell phone is a social medium developing into a multimedia digital platform that provides, obtains, and shares personal and social information. Thus, digital divide, social support, and privacy issues familiar to students of the Internet are here applied to understanding why people may be more or less interested in new text and video cell phone services. The first part of this study develops a basic model of demographic, social, and prior technology use influences on interest in three categories of cell phone text and video services derived from uses and gratifications studies of traditional and new media services--surveillance, entertainment, and instrumental. Hypotheses from this model were tested using data from an April 2007 US national random-digit dialing telephone survey. The by-now familiar digital divide demographics had both indirect and direct influences on assessments of these sets of services, although primarily for entertainment services (which were also negatively influenced by concerns about privacy threats). Surveillance services--here, providing location of family, friends and self to each other--were more positively assessed when family and friends lived closer, and with less prior communication technology use. Instrumental services--such as directions when lost and health emergency information--were more positively assessed by those with greater social support and a stronger belief in privacy rights. Thus, while overall only the entertainment services were even moderately explained, there were understandable differences in influences among the three sets of services, with demographic factors predominating.

Suggested Citation

  • Rice, Ronald E. & Katz, James E., 2008. "Assessing new cell phone text and video services," Telecommunications Policy, Elsevier, vol. 32(7), pages 455-467, August.
  • Handle: RePEc:eee:telpol:v:32:y:2008:i:7:p:455-467
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    Cited by:

    1. Feijoo, Claudio & Gómez-Barroso, José-Luis & Aguado, Juan-Miguel & Ramos, Sergio, 2012. "Mobile gaming: Industry challenges and policy implications," Telecommunications Policy, Elsevier, vol. 36(3), pages 212-221.
    2. Srinuan, Chalita & Bohlin, Erik, 2011. "Understanding the digital divide: A literature survey and ways forward," 22nd European Regional ITS Conference, Budapest 2011: Innovative ICT Applications - Emerging Regulatory, Economic and Policy Issues 52191, International Telecommunications Society (ITS).
    3. Shin, Dong-Hee, 2015. "Effect of the customer experience on satisfaction with smartphones: Assessing smart satisfaction index with partial least squares," Telecommunications Policy, Elsevier, vol. 39(8), pages 627-641.
    4. Marc Bogdanowicz & Giuditta de Prato & Daniel Nepelski & Jean-Paul Simon & Wainer Lusoli, 2010. "Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry," JRC Research Reports JRC60711, Joint Research Centre.

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