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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Author

Listed:
  • Colder Carras, Michelle
  • Kalbarczyk, Anna
  • Wells, Kurrie
  • Banks, Jaime
  • Kowert, Rachel
  • Gillespie, Colleen
  • Latkin, Carl

Abstract

Mental and behavioral health recovery includes concepts related not just to symptom improvement, but also to participating in activities that contribute to wellness and a meaningful life. Video game play can relieve stress and provide a way to connect, which may be especially important for military veterans.

Suggested Citation

  • Colder Carras, Michelle & Kalbarczyk, Anna & Wells, Kurrie & Banks, Jaime & Kowert, Rachel & Gillespie, Colleen & Latkin, Carl, 2018. "Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems," Social Science & Medicine, Elsevier, vol. 216(C), pages 124-132.
  • Handle: RePEc:eee:socmed:v:216:y:2018:i:c:p:124-132
    DOI: 10.1016/j.socscimed.2018.08.044
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    Citations

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    Cited by:

    1. David Zendle & Catherine Flick & Elena Gordon-Petrovskaya & Nick Ballou & Leon Y. Xiao & Anders Drachen, 2023. "No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry," Nature Human Behaviour, Nature, vol. 7(10), pages 1753-1766, October.
    2. Hongyun Zheng & Wanglin Ma & Junpeng Li & Julio Botero, 2023. "Relationship between Internet Use and Negative Affect," Applied Research in Quality of Life, Springer;International Society for Quality-of-Life Studies, vol. 18(4), pages 1693-1713, August.
    3. Melina A. Throuvala & Mark D. Griffiths & Mike Rennoldson & Daria J. Kuss, 2020. "Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use," IJERPH, MDPI, vol. 17(13), pages 1-30, July.
    4. Sara Peracchia & Fabio Presaghi & Giuseppe Curcio, 2019. "Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?," IJERPH, MDPI, vol. 16(6), pages 1-13, March.

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