A hierarchical model approach for identifying the trait antecedents of general gambling propensity and of four gambling-related genres
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Cited by:
- June Buchanan & Yun Shen, 2021. "Gambling and marketing: a systematic literature review using HistCite," Accounting and Finance, Accounting and Finance Association of Australia and New Zealand, vol. 61(2), pages 2837-2851, June.
- Ambrose, Scott C. & Waguespack, Blaise P. & Rutherford, Brian N., 2021. "The negative effects of travel friction among road warrior salespeople," Journal of Air Transport Management, Elsevier, vol. 95(C).
- Canina, Linda & Carvell, Steven A. & Ma, Qingzhong & Ukhov, Andrey D., 2013. "Business cycle and asset valuation in the gaming industry," Journal of Business Research, Elsevier, vol. 66(9), pages 1689-1695.
- Samppa Suoniemi & Lars Meyer-Waarden & Andreas Munzel & Alex Ricardo Zablah & Detmar Straub, 2020. "Big data and firm performance: The roles of market-directed capabilities and business strategy," Post-Print hal-02957479, HAL.
- Coussement, Kristof & De Bock, Koen W., 2013.
"Customer churn prediction in the online gambling industry: The beneficial effect of ensemble learning,"
Journal of Business Research, Elsevier, vol. 66(9), pages 1629-1636.
- K. Coussement & K.W. de Bock, 2013. "Customer Churn Prediction in the Online Gambling Industry: The Beneficial Effect of Ensemble Learning," Post-Print hal-00788063, HAL.
- Ambrose, Scott C. & Matthews, Lucy M. & Rutherford, Brian N., 2018. "Cross-functional teams and social identity theory: A study of sales and operations planning (S&OP)," Journal of Business Research, Elsevier, vol. 92(C), pages 270-278.
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Keywords
3M Personality traits Gambling Marketing sweepstakes and contests;Statistics
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