Games-as-a-Disservice: Emergent value co-destruction in platform business models
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DOI: 10.1016/j.jbusres.2021.11.055
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- Cayetano Medina-Molina & Noemí Pérez-Macías & Sierra Rey-Tienda, 2024. "Strategies for urban cycling: an analysis through generalized analytic induction," International Review on Public and Nonprofit Marketing, Springer;International Association of Public and Non-Profit Marketing, vol. 21(4), pages 963-997, December.
- Zhou, Fei & Lin, Youhai & Mou, Jian & Cohen, Jason & Chen, Sihua, 2023. "Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory," Technological Forecasting and Social Change, Elsevier, vol. 186(PB).
- Hussain, Ali & Abid, Muhammad Farrukh & Shamim, Amjad & Ting, Ding Hooi & Toha, Md Abu, 2023. "Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?," Journal of Retailing and Consumer Services, Elsevier, vol. 70(C).
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Keywords
Consumer participation; Disservice; Game development; Mobile games; Value co-destruction;All these keywords.
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