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A Survey Study on Public Attitudes Toward Gaming Disorder

Author

Listed:
  • Felix Reer

    (Department of Communication, University of Münster, Germany)

  • Lena Maria Küpper

    (Department of Communication, University of Münster, Germany)

  • Florian Wintterlin

    (Department of Communication, University of Münster, Germany)

  • Thorsten Quandt

    (Department of Communication, University of Münster, Germany)

Abstract

The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample ( N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.

Suggested Citation

  • Felix Reer & Lena Maria Küpper & Florian Wintterlin & Thorsten Quandt, 2025. "A Survey Study on Public Attitudes Toward Gaming Disorder," Media and Communication, Cogitatio Press, vol. 13.
  • Handle: RePEc:cog:meanco:v13:y:2025:a:8701
    DOI: 10.17645/mac.8701
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    References listed on IDEAS

    as
    1. Felix Reer & Ruth Festl & Thorsten Quandt, 2021. "Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults," Behaviour and Information Technology, Taylor & Francis Journals, vol. 40(8), pages 776-789, June.
    2. Tim Schatto-Eckrodt & Robin Janzik & Felix Reer & Svenja Boberg & Thorsten Quandt, 2020. "A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder," Media and Communication, Cogitatio Press, vol. 8(3), pages 205-218.
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