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Contemporary Political Discourse in Digital Games: A Systematic Approach

Author

Listed:
  • Jenniffer Soto de la Cruz

    (Department of Philology, Communication, and Documentation, University of Alcalá, Spain)

  • Sara Cortés Gómez

    (Department of Philology, Communication, and Documentation, University of Alcalá, Spain)

  • Pilar Lacasa

    (Department of Philology, Communication, and Documentation, University of Alcalá, Spain)

Abstract

This study reviews existing literature on how video games are being used to convey contemporary political discourse. Digital games, as meaningful cultural artifacts, have become a communication medium in their own right. They can serve as social mirrors, framing contemporary reality through metaphors that represent and recreate transcendent events or social facts through immersive experiences. Likewise, video games have played a significant role in shaping our current politics and culture. This article seeks to answer the research question: How has contemporary political discourse been explored through digital games in academic literature? To do so, we conducted a systematic literature review following the SALSA (search, appraisal, synthesis, and analysis) framework. We identified N = 25 journal articles written in English and Spanish, published between January 2013 and September 2023. We found that first-person shooter games were the most frequently discussed game genre in the academic literature, followed by newsgames. We propose a new method for categorizing political messages in digital games, which we have called the PRICE dimensions model (participation, representation, ideology, conflict, and education). The studied papers were classified into five main thematic groups: (a) video games as a tool for digital propaganda; (b) video games aiming to raise awareness of political issues; (c) games and gamification elements for radicalization; (d) game design that justifies, minimizes, or downplays violence; and (e) players’ role in conveying political messages.

Suggested Citation

  • Jenniffer Soto de la Cruz & Sara Cortés Gómez & Pilar Lacasa, 2025. "Contemporary Political Discourse in Digital Games: A Systematic Approach," Media and Communication, Cogitatio Press, vol. 13.
  • Handle: RePEc:cog:meanco:v13:y:2025:a:8689
    DOI: 10.17645/mac.8689
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    References listed on IDEAS

    as
    1. Angel Torres-Toukoumidis & Isidro Marín Gutiérrez & Mónica Hinojosa Becerra & Tatiana León-Alberca & Concha Pérez Curiel, 2023. "Let’s Play Democracy, Exploratory Analysis of Political Video Games," Societies, MDPI, vol. 13(2), pages 1-17, January.
    2. Jenniffer Soto de la Cruz & Teresa de la Hera & Sara Cortés Gómez & Pilar Lacasa, 2023. "Digital Games as Persuasion Spaces for Political Marketing: Joe Biden’s Campaign in Fortnite," Media and Communication, Cogitatio Press, vol. 11(2), pages 266-277.
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