IDEAS home Printed from https://ideas.repec.org/a/bla/coecpo/v29y2011i2p261-273.html
   My bibliography  Save this article

Video Games And Crime

Author

Listed:
  • MICHAEL R. WARD

Abstract

No abstract is available for this item.

Suggested Citation

  • Michael R. Ward, 2011. "Video Games And Crime," Contemporary Economic Policy, Western Economic Association International, vol. 29(2), pages 261-273, April.
  • Handle: RePEc:bla:coecpo:v:29:y:2011:i:2:p:261-273
    as

    Download full text from publisher

    To our knowledge, this item is not available for download. To find whether it is available, there are three options:
    1. Check below whether another version of this item is available online.
    2. Check on the provider's web page whether it is in fact available.
    3. Perform a search for a similarly titled item that would be available.

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Rhys Murrian & Paul A. Raschky & Klaus Ackermann, 2024. "Friends, Key Players and the Adoption and Use of Experience Goods," Monash Economics Working Papers 2024-17, Monash University, Department of Economics.
    2. Lindo, Jason M. & Swensen, Isaac D. & Waddell, Glen R., 2022. "Effects of violent media content: Evidence from the rise of the UFC," Journal of Health Economics, Elsevier, vol. 83(C).
    3. Lars H. Andersen & Anne Sofie Tegner Anker & Signe Hald Andersen, 2016. "A formal decomposition of declining youth crime in Denmark," Demographic Research, Max Planck Institute for Demographic Research, Rostock, Germany, vol. 35(44), pages 1303-1316.
    4. Cunningham, A. Scott & Engelstätter, Benjamin & Ward, Michael R., 2011. "Understanding the effects of violent video games on violent crime," ZEW Discussion Papers 11-042, ZEW - Leibniz Centre for European Economic Research.
    5. Suziedelyte, Agne, 2021. "Is it only a game? Video games and violence," Journal of Economic Behavior & Organization, Elsevier, vol. 188(C), pages 105-125.
    6. Changsok Yoo & Yelim Kim & Jee Hoon Sohn, 2021. "Evaluating the Social Cost of Conflict between New Media and Society: The Case of Gaming Disorder in South Korea," Sustainability, MDPI, vol. 13(14), pages 1-13, July.
    7. Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.
    8. Ryan Copus & Hannah Laqueur, 2019. "Entertainment as Crime Prevention: Evidence From Chicago Sports Games," Journal of Sports Economics, , vol. 20(3), pages 344-370, April.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bla:coecpo:v:29:y:2011:i:2:p:261-273. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Wiley Content Delivery (email available below). General contact details of provider: https://edirc.repec.org/data/weaaaea.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.