IDEAS home Printed from https://ideas.repec.org/a/aoj/asjoet/v5y2019i1p31-38id375.html
   My bibliography  Save this article

An Analysis of the Relationship between Digital Game Playing Motivation and Digital Game Addiction among Children

Author

Listed:
  • Zekihan HAZAR

Abstract

The aim of this study is to investigate the relationship between digital game addiction and the motivation for digital game-playing, and to develop suggestions towards the solution of the research problem through the relationship between these two concepts. The study is designed according to the quantitative research method and the relational screening model was administered. In the study, a Personal Information Form, Digital Game Addiction Scale for Children, and the Digital Game-Playing Motivation Scale were used. The data obtained were analyzed with the SPSS 24 package program, and descriptive statistics, t-Test and OneWay Anova, Pearson correlation and regression analyses were run on the data. According to search results, a positive and significant correlation was seen between the participants' digital game playing motivation and digital game addiction. In addition, higher levels of digital game playing motivation and digital game addiction among the participants whose parents play digital games; lower levels of digital game playing motivation and digital game addiction among the participants who hold athlete's license and the finding that digital game playing motivation and digital game addiction increase in parallel with age are important results of this study.

Suggested Citation

  • Zekihan HAZAR, 2019. "An Analysis of the Relationship between Digital Game Playing Motivation and Digital Game Addiction among Children," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(1), pages 31-38.
  • Handle: RePEc:aoj:asjoet:v:5:y:2019:i:1:p:31-38:id:375
    as

    Download full text from publisher

    File URL: http://asianonlinejournals.com/index.php/EDU/article/view/375/387
    Download Restriction: no
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Murat Turgut & Onur Mutlu Yasar, 2019. "Playing Digital Game Motivations of University Students," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(4), pages 603-608.
    2. Enes BELTEKIN & Ihsan KUYULU, 2020. "Relationship between Digital Game Playing Motivation and Problem Solving Skill," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 6(2), pages 196-201.
    3. Orhan Çevik & Orhan Koçak & Mustafa Z. Younis & Elif Çevik, 2021. "The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children," IJERPH, MDPI, vol. 18(13), pages 1-20, July.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:aoj:asjoet:v:5:y:2019:i:1:p:31-38:id:375. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sara Lim (email available below). General contact details of provider: http://asianonlinejournals.com/index.php/EDU/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.