Students Engagement and Motivation in Gamified Learning
Author
Abstract
Suggested Citation
Download full text from publisher
References listed on IDEAS
- Roxana Procopie & Robert Bumbac & Smaranda Giu?ca & Andra Vasilcovschi, 2015. "The Game of Innovation. Is Gamification a New Trendsetter?," The AMFITEATRU ECONOMIC journal, Academy of Economic Studies - Bucharest, Romania, vol. 17(S9), pages 1142-1142, November.
- Roxana Procopie & Robert Bumbac & Smaranda Giu?ca & Andra Vasilcovschi, 2015. "The Game of Innovation. Is Gamification a New Trendsetter?," The AMFITEATRU ECONOMIC journal, Academy of Economic Studies - Bucharest, Romania, vol. 17(Special 9), pages 1142-1142, November.
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
- Alina Mihaela Dima & Mihail Busu & Vanesa Madalina Vargas, 2022. "The mediating role of students’ ability to adapt to online activities on the relationship between perceived university culture and academic performance," Oeconomia Copernicana, Institute of Economic Research, vol. 13(4), pages 1253-1281, December.
- Jesús Fernández-Gavira & Santiago Castro-Donado & Daniel Medina-Rebollo & M. Rocío Bohórquez, 2021. "Development of Emotional Competencies as a Teaching Innovation for Higher Education Students of Physical Education," Sustainability, MDPI, vol. 14(1), pages 1-20, December.
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Camelia Baesu, 2023. "Economic Performance And The Role Of Strategic Accounting In Eu Countries," European Journal of Accounting, Finance & Business, "Stefan cel Mare" University of Suceava, Romania - Faculty of Economics and Public Administration, West University of Timisoara, Romania - Faculty of Economics and Business Administration, vol. 11(2), pages 185-193, June.
- Martin Adam & Konstantin Roethke & Alexander Benlian, 2022. "Gamblified digital product offerings: an experimental study of loot box menu designs," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(2), pages 971-986, June.
- Lu, Shijie & Xie, Ying & Chen, Xingyu, 2023. "Immediate and enduring effects of digital badges on online content consumption and generation," International Journal of Research in Marketing, Elsevier, vol. 40(1), pages 146-163.
- Bach Q. Ho & Mai Otsuki & Yusuke Kishita & Maiko Kobayakawa & Kentaro Watanabe, 2022. "Human Augmentation Technologies for Employee Well-Being: A Research and Development Agenda," IJERPH, MDPI, vol. 19(3), pages 1-20, January.
- Davidescu Adriana AnaMaria & Manta Eduard Mihai & Geambasu Cristina Maria & Birlan Ioana, 2024. "Informality and Inclusion: Assessing the effects of the Shadow Economy and informal labour in Europe," Management & Marketing, Sciendo, vol. 19(2), pages 307-335.
- Cadis Aura & Point Sebastien & Ticau Iulia Ruxandra & Vavura Nicolae-Marius, 2023. "An analysis of the perceptions regarding the traditional versus alternative educational system," Management & Marketing, Sciendo, vol. 18(4), pages 577-593, December.
- Park, Eunil, 2024. "Examining metaverse game platform adoption: Insights from innovation, behavior, and coolness," Technology in Society, Elsevier, vol. 77(C).
- Lim, Weng Marc & Rasul, Tareq & Kumar, Satish & Ala, Mamun, 2022. "Past, present, and future of customer engagement," Journal of Business Research, Elsevier, vol. 140(C), pages 439-458.
- Zhou, Fei & Lin, Youhai & Mou, Jian & Cohen, Jason & Chen, Sihua, 2023. "Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory," Technological Forecasting and Social Change, Elsevier, vol. 186(PB).
- Liu, Xiaodi & Zhou, Zengze & Yuen, Kum Fai & Wang, Xueqin, 2024. "Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 79(C).
- Alfonso D. Gajardo Sánchez & Luis R. Murillo-Zamorano & Joséà ngel López-Sánchez & Carmen Bueno-Muñoz, 2023. "Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda," SAGE Open, , vol. 13(4), pages 21582440231, December.
- Margarita Núñez Canal & María Mercedes de Obesso & Carlos Alberto Pérez Rivera, 2024. "Does educators’ digital competence improve entrepreneurial students’ learning outcomes?," International Entrepreneurship and Management Journal, Springer, vol. 20(3), pages 1707-1730, September.
- Hamed Samarghandi & Davood Askarany & Bahareh Banitalebi Dehkordi, 2023. "A Hybrid Method to Predict Human Action Actors in Accounting Information System," JRFM, MDPI, vol. 16(1), pages 1-24, January.
- Aubert, Alice H. & Schmid, Sara & Lienert, Judit, 2024. "Can online interfaces enhance learning for public decision-making? Eliciting citizens’ preferences for multicriteria decision analysis," European Journal of Operational Research, Elsevier, vol. 314(2), pages 760-775.
- Sattwik Mohanty & Prabu Christopher B, 2023. "A bibliometric analysis of the use of the Gamification Octalysis Framework in training: evidence from Web of Science," Palgrave Communications, Palgrave Macmillan, vol. 10(1), pages 1-14, December.
- S nziana-Maria Rindasu & Liliana Ionescu-Feleaga & Bogdan-Stefan onescu & Ioan Dan Topor, 2023. "Digitalisation and Skills Adequacy as Determinants of Innovation for Sustainable Development in EU Countries: A PLS-SEM Approach," The AMFITEATRU ECONOMIC journal, Academy of Economic Studies - Bucharest, Romania, vol. 25(S17), pages 968-968, November.
- Apetrei Andreea & Constantin Marius & Deaconu Elena-Mădălina & Dinu Mihai & Pătărlăgeanu Simona Roxana & Petrescu Irina-Elena, 2024. "Eco-chic or trendy-chic? Decoding consumer preferences in sustainable and fast fashion across the EU," Management & Marketing, Sciendo, vol. 19(2), pages 179-210.
- Thomas, Nibu John & Baral, Rupashree & Crocco, Oliver S. & Mohanan, Swathi, 2023. "A framework for gamification in the metaverse era: How designers envision gameful experience," Technological Forecasting and Social Change, Elsevier, vol. 193(C).
- Joga Florentina Ecaterina & Chinie Catalina, 2023. "A nexus analysis of the online teaching context in Romanian schools," Management & Marketing, Sciendo, vol. 18(1), pages 78-90, March.
- Lepik Katri-Liis & Sakarias Eliisa, 2023. "Towards an understanding of how a higher education institution can enhance the impact of social enterprises through incubation," Management & Marketing, Sciendo, vol. 18(1), pages 36-52, March.
More about this item
Keywords
gamified learning; learning motivation; engagement; internship; skills; higher education.;All these keywords.
JEL classification:
- A2 - General Economics and Teaching - - Economic Education and Teaching of Economics
- A23 - General Economics and Teaching - - Economic Education and Teaching of Economics - - - Graduate
- I21 - Health, Education, and Welfare - - Education - - - Analysis of Education
Statistics
Access and download statisticsCorrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:aes:amfeco:v:25:y:2023:i:s17:p:1003. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Valentin Dumitru (email available below). General contact details of provider: https://edirc.repec.org/data/aseeero.html .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.