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Zensur und Überwachung in Videospielen: Interaktive Mechaniken als Spiegel gesellschaftlicher Machtstrukturen

Author

Listed:
  • Burbach, Jörg

Abstract

Dieses Paper untersucht die Darstellung von Zensur und Überwachung in Videospielen und analysiert, wie diese Themen durch interaktive Mechaniken erfahrbar gemacht werden. Es zeigt, wie Spiele wie Orwell oder We Happy Few nicht nur als Unterhaltung dienen, sondern kritische Fragen zu Macht, Moral und Freiheit aufwerfen. Die Verknüpfung mit Filmen und literarischen Werken wie 1984 oder Brave New World erweitert den Diskurs und verdeutlicht die universelle Relevanz dieser Themen. Das Paper lädt dazu ein, Videospiele als Reflexionsmedium zu betrachten, das über die Grenzen des Bildschirms hinaus gesellschaftliche Strukturen kritisch beleuchtet.

Suggested Citation

  • Burbach, Jörg, 2024. "Zensur und Überwachung in Videospielen: Interaktive Mechaniken als Spiegel gesellschaftlicher Machtstrukturen," IU Discussion Papers – Design, Architektur & Bau 5 (Dezember 2024), IU International University of Applied Sciences.
  • Handle: RePEc:zbw:iudpda:308073
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