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Design strategy of a serious game: between gamification process and disengamement process
[Stratégie de développement d'un serious game : entre processus de gamification et de disengamement]

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  • Stéphane Goria

    (Crem - Centre de Recherche sur les Médiations - UL - Université de Lorraine)

Abstract

In recent years two expressions to qualify partial or complete use of elements from games in non-play contexts have emerged. These expressions are those of serious games and gamification. A serious game and serious game is a game developed for professional purposes, which uses a fun interface to achieve professional goals. Gamification is a process that borrows design elements to make video games more friendlest serious activities, dynamic, motivating, etc. The gamification process does not aim to develop a serious game or transform a serious business in a serious game, but we can consider that a sufficiently advanced gamification process produces a serious game. In this paper, we focus on the concept of serious games to wonder about the transformation process that can lead to it. We begin our discussion by examining what is a serious game, from its literature, as well as in terms of structure, context and attitude of the game. This then allows us to consider from the process gamification, five other processes that can lead to the development of a serious game.

Suggested Citation

  • Stéphane Goria, 2014. "Design strategy of a serious game: between gamification process and disengamement process [Stratégie de développement d'un serious game : entre processus de gamification et de disengamement]," Post-Print halshs-01089152, HAL.
  • Handle: RePEc:hal:journl:halshs-01089152
    Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-01089152
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    Keywords

    serious game; gamification; ludification; ludicicisation; disengamement; sport; serious gaming; jeu utilitaire; newsgame; Game design; serious game design;
    All these keywords.

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