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Role Of Gamification In The Indian Education System With Reference To Higher Educational Institutions In Bangalore City

Author

Listed:
  • Satheeshkumar Rangasamy

    (SEI - Surana College, Kengeri Campus, Bengaluru)

  • Sachana C

    (Surana College, Peenya, Bengaluru)

  • S Gokula Krishnan

    (GAT - Global Academy of Technology, Bengaluru)

  • Gururaj F D

    (SEI - Surana College, Kengeri Campus, Bengaluru)

Abstract

The Gamification in education is one of the teaching pedagogy in which the students will be learning the concepts through game design elements like points, performance graphs, Badges, Leader Boards, Avatars, Meaningful stories, teammates, activities, experiments and so on in the classroom setup. This technique will enhance the student engagement, foster motivation and performance among the students which results in the positive learning environment. Due to the lack of information about the technique of gamification and how does it works and how to incorporate it in the education system, we have conducted a research which shows that the students are really interested in bringing the gamification concepts in the educational system which will improvise the learning experience through pragmatic approach. This enable the students to apply the knowledge of concepts gained as per the industry requirements. The researcher has applied descriptive statistics to present the key aspects such as students involvement, confidence and better

Suggested Citation

  • Satheeshkumar Rangasamy & Sachana C & S Gokula Krishnan & Gururaj F D, 2023. "Role Of Gamification In The Indian Education System With Reference To Higher Educational Institutions In Bangalore City," Post-Print hal-04850986, HAL.
  • Handle: RePEc:hal:journl:hal-04850986
    Note: View the original document on HAL open archive server: https://hal.science/hal-04850986v1
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    References listed on IDEAS

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    1. José-María Campillo-Ferrer & Pedro Miralles-Martínez & Raquel Sánchez-Ibáñez, 2020. "Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies," Sustainability, MDPI, vol. 12(12), pages 1-13, June.
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