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From real to virtual: managing the gaming activity from introduction to debriefing
[Du réel au virtuel : gérer l’activité de jeu de l’introduction au debriefing]

Author

Listed:
  • Julian Alvarez

    (GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille)

  • Olivier Rampnoux

    (CEREGE [Poitiers] - Centre de recherche en gestion - UP - Université de Poitiers = University of Poitiers)

  • Fabrice Jouvenot

    (DPhP - Département de Physique des Particules (ex SPP) - IRFU - Institut de Recherches sur les lois Fondamentales de l'Univers - Université Paris-Saclay - DRF (CEA) - Direction de Recherche Fondamentale (CEA) - CEA - Commissariat à l'énergie atomique et aux énergies alternatives)

  • Guillaume Bonzoms

Abstract

During this round table, the introduction, animation and debriefing of the game were successively addressed, taking into account the diversity of games, from real to virtual, and drawing on feedback and case studies. Video link: https://www.youtube.com/watch?v=J1mkG1k3LZU

Suggested Citation

  • Julian Alvarez & Olivier Rampnoux & Fabrice Jouvenot & Guillaume Bonzoms, 2021. "From real to virtual: managing the gaming activity from introduction to debriefing [Du réel au virtuel : gérer l’activité de jeu de l’introduction au debriefing]," Post-Print hal-04770337, HAL.
  • Handle: RePEc:hal:journl:hal-04770337
    as

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