IDEAS home Printed from https://ideas.repec.org/p/hal/journl/hal-04133791.html
   My bibliography  Save this paper

Social uses of currencies in video games
[Usos sociales de las monedas en los videojuegos]

Author

Listed:
  • Renaud Garcia-Bardidia

    (CREGO - Centre de Recherche en Gestion des Organisations - Université de Haute-Alsace (UHA) - Université de Haute-Alsace (UHA) Mulhouse - Colmar - UB - Université de Bourgogne - UBFC - Université Bourgogne Franche-Comté [COMUE] - UFC - Université de Franche-Comté - UBFC - Université Bourgogne Franche-Comté [COMUE], INSPÉ Bourgogne - Institut supérieur du professorat et de l'éducation de Bourgogne - Académie de Dijon - UB - Université de Bourgogne)

  • Caterina Trizzulla

    (CEREFIGE - Centre Européen de Recherche en Economie Financière et Gestion des Entreprises - UL - Université de Lorraine)

  • Sarah Maire

    (LEM - Lille économie management - UMR 9221 - UA - Université d'Artois - UCL - Université catholique de Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique)

Abstract

Video game currencies, one of the many existing digital currencies, are already at the core of many players' and companies' practices. As they are central to the economic models of this sector, it is important to further our understanding of their social uses and the relationship they introduce between video games and money. In this article we analyse these questions, due to the competitive online practices of the FIFA Ultimate Team type. Our results, based on thirty interviews and participant observations, shed light on the differentiated uses of FIFA points and credits in this game, and their participation in structuring differentiated styles responding to the threefold imperative of efficiency, ethics and ludic pleasure. The results suggest a joint socialization of money and games that is more far-reaching than the financialization of daily life.

Suggested Citation

  • Renaud Garcia-Bardidia & Caterina Trizzulla & Sarah Maire, 2023. "Social uses of currencies in video games [Usos sociales de las monedas en los videojuegos]," Post-Print hal-04133791, HAL.
  • Handle: RePEc:hal:journl:hal-04133791
    DOI: 10.3917/res.238.0213
    as

    Download full text from publisher

    To our knowledge, this item is not available for download. To find whether it is available, there are three options:
    1. Check below whether another version of this item is available online.
    2. Check on the provider's web page whether it is in fact available.
    3. Perform a search for a similarly titled item that would be available.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-04133791. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.