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Bluff and Reputation

Author

Listed:
  • Sorin, S.

Abstract

This paper describes the historical evolution of the analysis of some aspects of the strategic use of information. The use of mixed strategies aims to create uncertainty on the move to be played or on the private information of the players. In a repeated game framework, strategic behavior when facing opponents having uncertainty, may allow a player to build a reputation, but the importance of the phenomena depends upon the communication structure.

Suggested Citation

  • Sorin, S., 1996. "Bluff and Reputation," Papers 9608, Paris X - Nanterre, U.F.R. de Sc. Ec. Gest. Maths Infor..
  • Handle: RePEc:fth:pnegmi:9608
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    Cited by:

    1. Sylvain Sorin, 2011. "Zero-Sum Repeated Games: Recent Advances and New Links with Differential Games," Dynamic Games and Applications, Springer, vol. 1(1), pages 172-207, March.

    More about this item

    Keywords

    INFORMATION; GAMES; GAME THEORY;
    All these keywords.

    JEL classification:

    • C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
    • C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D80 - Microeconomics - - Information, Knowledge, and Uncertainty - - - General
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design

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