Author
Listed:
- Justin Diamond
- Ben Garcia
Abstract
"Egyptian Ratscrew" (ERS) is a modern American card game enjoyed by millions of players worldwide. A game of ERS is won by collecting all of the cards in the deck. Typically this game is won by the player with the fastest reflexes, since the most common strategy for collecting cards is being the first to slap the pile in the center whenever legal combinations of cards are placed down. Most players assume that the dominant strategy is to develop a faster reaction time than your opponents, and no academic inquiry has been levied against this assumption. This thesis investigates the hypothesis that a "risk slapping" strategist who relies on practical economic decision making will win an overwhelming majority of games against players who rely on quick reflexes alone. It is theorized that this can be done by exploiting the "burn rule," a penalty that is too low-cost to effectively dissuade players from slapping illegally when it benefits them. Using the Ruby programming language, we construct an Egyptian Ratscrew simulator from scratch. Our model allows us to simulate the behavior of 8 strategically unique players within easily adjustable parameters including simulation type, player count, and burn amount. We simulate 100k iterations of 67 different ERS games, totaling 6.7 million games of ERS, and use win percentage data in order to determine which strategies are dominant under each set of parameters. We then confirm our hypothesis that risk slapping is a dominant strategy, discover that there is no strictly dominant approach to risk slapping, and elucidate a deeper understanding of different ERS mechanics such as the burn rule. Finally, we assess the implications of our findings and suggest potential improvements to the rules of the game. We also touch on the real-world applications of our research and make recommendations for the future of Egyptian Ratscrew modeling.
Suggested Citation
Justin Diamond & Ben Garcia, 2023.
"Egyptian Ratscrew: Discovering Dominant Strategies with Computational Game Theory,"
Papers
2304.01007, arXiv.org.
Handle:
RePEc:arx:papers:2304.01007
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:arx:papers:2304.01007. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: arXiv administrators (email available below). General contact details of provider: http://arxiv.org/ .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.