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Opponent Modeling in Multiplayer Imperfect-Information Games

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  • Sam Ganzfried
  • Kevin A. Wang
  • Max Chiswick

Abstract

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a relevant game-theoretic solution concept such as Nash equilibrium and then follow the prescribed strategy. However, such a strategy ignores any observations of opponents' play, which may indicate shortcomings that can be exploited. We present an approach for opponent modeling in multiplayer imperfect-information games where we collect observations of opponents' play through repeated interactions. We run experiments against a wide variety of real opponents and exact Nash equilibrium strategies in three-player Kuhn poker and show that our algorithm significantly outperforms all of the agents, including the exact Nash equilibrium strategies.

Suggested Citation

  • Sam Ganzfried & Kevin A. Wang & Max Chiswick, 2022. "Opponent Modeling in Multiplayer Imperfect-Information Games," Papers 2212.06027, arXiv.org, revised Jul 2024.
  • Handle: RePEc:arx:papers:2212.06027
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    File URL: http://arxiv.org/pdf/2212.06027
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