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Augmenting Learning of Design Teamwork Using Immersive Virtual Reality

In: Design Thinking Research

Author

Listed:
  • Neeraj Sonalkar

    (Stanford University)

  • Ade Mabogunje

    (Stanford University)

  • Mark Miller

    (Stanford University)

  • Jeremy Bailenson

    (Stanford University)

  • Larry Leifer

    (Stanford University)

Abstract

When it is done well, design teamwork is a fun, creative, and productive activity. However, the learning of effective design teamwork is hampered by lack of exposure to variation in design contexts, lack of deliberate practice and lack of appropriate feedback channels. In this chapter we present immersive Virtual Reality (VR) in accompaniment to action-reflection pedagogy as a solution to augmenting design team learning. A prospective case of using VR to augment design teamwork practice is discussed and a research agenda is outlined towards understanding VR as a medium for design teamwork, investigating its influence on design team self-efficacy and implementing it in design education courses.

Suggested Citation

  • Neeraj Sonalkar & Ade Mabogunje & Mark Miller & Jeremy Bailenson & Larry Leifer, 2020. "Augmenting Learning of Design Teamwork Using Immersive Virtual Reality," Understanding Innovation, in: Christoph Meinel & Larry Leifer (ed.), Design Thinking Research, pages 67-76, Springer.
  • Handle: RePEc:spr:undchp:978-3-030-28960-7_5
    DOI: 10.1007/978-3-030-28960-7_5
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