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E-Sport in Deutschland: Eine Betrachtung aus Perspektive des game – Verband der deutschen Games-Branche e. V

In: E-Sport

Author

Listed:
  • Felix Falk

    (game – Verband der deutschen Games-Branche)

  • Martin Puppe

    (game – Verband der deutschen Games-Branche)

Abstract

Zusammenfassung Innerhalb weniger Jahre hat E-Sport, der Wettkampf in Computer- und Videospielen, weltweit, aber auch in Deutschland, den Weg aus der Nische zu einem Massenphänomen zurückgelegt. Damit verbunden sind vielfältige Entwicklungen, die aus gesellschaftlicher, wirtschaftlicher und politischer Perspektive beachtenswert sind. Dieser Beitrag gibt einen Überblick über den Aufstieg des E-Sports. Er zeigt zudem auf, welche politischen Hürden mit Blick auf die weitere E-Sport-Entwicklung in Deutschland noch zu nehmen sind.

Suggested Citation

  • Felix Falk & Martin Puppe, 2022. "E-Sport in Deutschland: Eine Betrachtung aus Perspektive des game – Verband der deutschen Games-Branche e. V," Springer Books, in: Markus Breuer & Daniel Görlich (ed.), E-Sport, edition 2, chapter 3, pages 37-48, Springer.
  • Handle: RePEc:spr:sprchp:978-3-658-36079-5_3
    DOI: 10.1007/978-3-658-36079-5_3
    as

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