Division of labor and division of knowledge: A case study of innovation in the video game industry
In: Schumpeterian Perspectives on Innovation, Competition and Growth
Author
Abstract
Suggested Citation
DOI: 10.1007/978-3-540-93777-7_18
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Other versions of this item:
- Patrick Llerena & Thierry Burger-Helmchen & Patrick Cohendet, 2009. "Division of labor and division of knowledge : A case study of innovation in the video game industry," Post-Print hal-02189009, HAL.
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Cited by:
- Hongxia Zhang & Zixuan Sun & Ehsan Elahi & Yuge Zhang, 2021. "Internet Development, Level of Industrial Synergy, and Urban Innovation," Sustainability, MDPI, vol. 13(22), pages 1-12, November.
More about this item
Keywords
Division of labor; Division of knowledge; Communities; Governance; Video game;All these keywords.
JEL classification:
- M13 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - New Firms; Startups
- L29 - Industrial Organization - - Firm Objectives, Organization, and Behavior - - - Other
- D80 - Microeconomics - - Information, Knowledge, and Uncertainty - - - General
- B25 - Schools of Economic Thought and Methodology - - History of Economic Thought since 1925 - - - Historical; Institutional; Evolutionary; Austrian; Stockholm School
- G34 - Financial Economics - - Corporate Finance and Governance - - - Mergers; Acquisitions; Restructuring; Corporate Governance
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