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Simulation-based Learning in Business and Entrepreneurship in Higher Education: A Review of the Games Available

In: Technology and Entrepreneurship Education

Author

Listed:
  • Naveed Yasin

    (Canadian University Dubai)

  • Sayed Abdul Majid Gilani

    (Westford University College)

  • Davide Contu

    (Canadian University Dubai)

  • Mohammad Jabar Fayaz

    (Canadian University Dubai)

Abstract

Simulation games in enterprise education are expected to foster the learning experience of the students whilst powering the teaching capabilities of instructors, becoming an additional asset among learning technologies that are more traditionally available. However, research in this area is under-developed, leaving practitioners with limited information with regards to the options available for the implementation of such games. In this chapter, we attempt to help bridge this gap by conducting a review of the existing entrepreneurship gaming landscape. Furthermore, this chapter investigates whether the entrepreneurship games identified appear to have been adopted in higher education and in enterprise education. The Implications for practitioners are also discussed.

Suggested Citation

  • Naveed Yasin & Sayed Abdul Majid Gilani & Davide Contu & Mohammad Jabar Fayaz, 2022. "Simulation-based Learning in Business and Entrepreneurship in Higher Education: A Review of the Games Available," Springer Books, in: Denis Hyams-Ssekasi & Naveed Yasin (ed.), Technology and Entrepreneurship Education, chapter 2, pages 25-51, Springer.
  • Handle: RePEc:spr:sprchp:978-3-030-84292-5_2
    DOI: 10.1007/978-3-030-84292-5_2
    as

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