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How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour

In: Augmented Reality and Virtual Reality

Author

Listed:
  • Marnix S. Gisbergen

    (Breda University of Applied Sciences)

  • Ilay Sensagir

    (Breda University of Applied Sciences)

  • Joey Relouw

    (Breda University of Applied Sciences)

Abstract

The aim of this study was to gain better insight into the effects of high and low avatar- owner resemblance on spatial presence, engagement, naturalness and negative effects regarding the user experience in an immersive virtual environment. Participants, between 18 and 32 years old, needed to walk on a 60 m high broken pathway in either a condition in which the shoes in VR matched the shoes they were wearing in reality (high resemblance condition) or not (seeing only generic shoes in a low resemblance condition). The results showed no differences between the conditions, despite that participants within the high avatar- owner resemblance perceived a higher similarity between themselves and their digitally displayed shoes and all liked to customize their shoes in VR. This results indicates that it is not a requirement to develop high avatar-owner resemblance in highly immersive virtual environments in which extreme situations are presented which trigger psychological arousal such as stress.

Suggested Citation

  • Marnix S. Gisbergen & Ilay Sensagir & Joey Relouw, 2020. "How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck & Philipp A. Rauschnabel (ed.), Augmented Reality and Virtual Reality, pages 401-409, Springer.
  • Handle: RePEc:spr:prochp:978-3-030-37869-1_32
    DOI: 10.1007/978-3-030-37869-1_32
    as

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