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The Process of Co-creation in Information Systems Development: A Case Study of a Digital Game Development Project

In: Advances in Information Systems Development

Author

Listed:
  • Karlheinz Kautz

    (RMIT University)

  • Gro Bjerknes

    (Monash University)

  • Julie Fisher
  • Tomas Jensen

    (Communication Knowledge & Change Consulting)

Abstract

This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.

Suggested Citation

  • Karlheinz Kautz & Gro Bjerknes & Julie Fisher & Tomas Jensen, 2019. "The Process of Co-creation in Information Systems Development: A Case Study of a Digital Game Development Project," Lecture Notes in Information Systems and Organization, in: Bo Andersson & Björn Johansson & Chris Barry & Michael Lang & Henry Linger & Christoph Schneider (ed.), Advances in Information Systems Development, pages 187-206, Springer.
  • Handle: RePEc:spr:lnichp:978-3-030-22993-1_11
    DOI: 10.1007/978-3-030-22993-1_11
    as

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