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Matrix Games

In: Two-Person Zero-Sum Games

Author

Listed:
  • Alan Washburn

    (Naval Postgraduate School)

Abstract

In the spirit of consulting the masters, we open this chapter with an example taken from von Neumann and Morgenstern (1944), who in turn got it from Sir Arthur Conan Doyle’s story The Final Solution: Sherlock Holmes desires to proceed from London to Dover and hence to the Continent in order to escape from Professor Moriarty who pursues him. Having boarded the train he observes, as the train pulls out, the appearance of Professor Moriarty on the platform. Sherlock Holmes takes it for granted—and in this he is assumed to be fully justified—that his adversary, who has seen him, might secure a special train and overtake him. Sherlock Holmes is faced with the alternative of going to Dover or of leaving the train at Canterbury, the only intermediate station. His adversary—whose intelligence is assumed to be fully adequate to visualize these possibilities—has the same choice. Both opponents must choose the place of their detrainment in ignorance of the other’s corresponding decision. If, as a result of these measures, they should find themselves, in fine, on the same platform, Sherlock Holmes may with certainty expect to be killed by Moriarty. If Sherlock Holmes reaches Dover unharmed he can make good his escape.

Suggested Citation

  • Alan Washburn, 2014. "Matrix Games," International Series in Operations Research & Management Science, in: Two-Person Zero-Sum Games, edition 4, chapter 0, pages 15-45, Springer.
  • Handle: RePEc:spr:isochp:978-1-4614-9050-0_3
    DOI: 10.1007/978-1-4614-9050-0_3
    as

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