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Program, Game, Assembler

In: Mind, Language, Machine

Author

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  • Michael L. Johnson

    (University of Kansas)

Abstract

In the wake of these concerns looms the question that most intrigues: how are mind and machine, whose evolutions have been perhaps too easily analogized, alike and different? Language, the third sector of the circle of metaphor, is obviously the key to properly exploring that question. Language is software, the ‘languescape’ of both man and computer; microelectronic circuitry and neural tissues are, after all, just two kinds of hardware. J. Z. Young is helpful in this connection: Information is carried by physical entities, such as books or sound waves or brains, but it is not itself material. Information in a living system is a feature of the order and arrangement of its parts, which arrangement provides the signs that constitute a ‘code’ or ‘language.’… The organization of the brain can be considered as the written script of the programs of our lives. So the important feature of brains is not the material that they are made of but the information that they carry.

Suggested Citation

  • Michael L. Johnson, 1988. "Program, Game, Assembler," Palgrave Macmillan Books, in: Mind, Language, Machine, chapter 13, pages 69-72, Palgrave Macmillan.
  • Handle: RePEc:pal:palchp:978-1-349-19404-9_13
    DOI: 10.1007/978-1-349-19404-9_13
    as

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