Games Industry Management
Author
Abstract
Individual chapters are listed in the "Chapters" tab
Suggested Citation
DOI: 10.1007/978-3-662-65728-7
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Book Chapters
The following chapters of this book are listed in IDEAS- Lutz Anderie, 2023. "Einführung," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 1-6, Springer.
- Lutz Anderie, 2023. "Betriebswirtschaftliche GrundlagenGrundlagebetriebswirtschaftliche unter besonderer Berücksichtigung der Aspekte für die Games-Branche," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 7-23, Springer.
- Lutz Anderie, 2023. "Definition und Abgrenzung von Begrifflichkeiten und Märkten," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 25-28, Springer.
- Lutz Anderie, 2023. "Unternehmensgründung und Unternehmensführung," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 29-108, Springer.
- Lutz Anderie, 2023. "Strategien für unternehmerischen Erfolg in der Games-Branche," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 109-213, Springer.
- Lutz Anderie, 2023. "Leadership in der Games-Branche," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 215-241, Springer.
- Lutz Anderie, 2023. "Controlling, Finanzierung und Unternehmensexit," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 243-290, Springer.
- Lutz Anderie, 2023. "Game HackingGame Hacking und CyberpunksCyberpunks," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 291-308, Springer.
- Lutz Anderie, 2023. "Blockchain, Crypto AssetsCrypto Assets und Gamer Tokens: Von In-Game ItemsIn-Game Items und Non-Fungible TokensFungible Tokens (NFTs) (NFTs)," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 309-336, Springer.
- Lutz Anderie, 2023. "Monetarisierung von Games," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 337-420, Springer.
- Lutz Anderie, 2023. "Künstliche Intelligenz und Wertschöpfung mit Games," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 421-482, Springer.
- Lutz Anderie, 2023. "E-Sport: Teammanagement und hohe Preisgelder," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 483-504, Springer.
- Lutz Anderie, 2023. "Digitalisierung, IndustrieIndustrie 4.0 4.0 und Games," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 505-529, Springer.
- Lutz Anderie, 2023. "Indie Game Developer: Von der Förderung zum professionellen Studiomanagement," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 531-541, Springer.
- Lutz Anderie, 2023. "Female ManagementFemale Management, UnternehmensgründerUnternehmensgründerinnen, DiversityDiversity und LGBTQIA + LGBTQIA +," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 543-555, Springer.
- Lutz Anderie, 2023. "Game Design und Game-Engines," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 557-574, Springer.
- Lutz Anderie, 2023. "Serious Games und Gamification," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 575-598, Springer.
- Lutz Anderie, 2023. "Erstellung von Businessplänen und Pitches," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 599-617, Springer.
- Lutz Anderie, 2023. "Erfolg, Misserfolg und Comeback," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 619-628, Springer.
- Lutz Anderie, 2023. "Ausblick und Conclusion," Springer Books, in: Games Industry Management, edition 2, chapter 0, pages 629-651, Springer.
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