Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality
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Abstract
Individual chapters are listed in the "Chapters" tab
Suggested Citation
DOI: 10.1007/978-3-662-63746-3
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Book Chapters
The following chapters of this book are listed in IDEAS- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Motivation und Ziele," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 3-6, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Mixed Reality: Anwendungsbereiche, Prozess zur AR-/VR-Anwendung, Nutzen und Grenzen," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 7-42, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Geschäftsmodell-Innovationen: Wert für den Kunden und Erträge für das Unternehmen," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 43-51, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Geschäftsmodell-Innovationen im Bereich Mixed Reality," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 53-75, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Geschäftsmodellmuster mit Mixed Reality entlang der Wertschöpfungskette nach Porter," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 77-106, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Geschäftsmodellmuster im Bereich Mixed Reality für KMU," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 107-114, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Zusammenfassung Teil I," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 115-115, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Motivation und Ziele," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 119-120, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Einordnung in das Innovationsmanagement," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 121-122, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Geschäftsmodelle mit VR und AR entwickeln: Fünf Schritte von der Idee zur Umsetzung," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 123-150, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Zusammenfassung Teil II," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 151-151, Springer.
- André Grothus & Theo Thesing & Carsten Feldmann, 2021. "Forschungsmethodik," Springer Books, in: Digitale Geschäftsmodell-Innovation mit Augmented Reality und Virtual Reality, chapter 0, pages 153-159, Springer.
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