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Three-Dimensional Geometry Within A Driving Simulator

Author

Listed:
  • T. JANSE VAN RENSBURG

    (Department of Electrical and Electronic Engineering, University of Johannesburg, Johannesburg, South Africa;
    Department of Land and Joint, African Defence Systems, Midrand, South Africa)

  • M. A. VAN WYK

    (Department of Electrical and Electronic Engineering, University of Johannesburg, Johannesburg, South Africa;
    Graduate School of Electrical and Electronic Engineering, Tshwane University of Technology, Pretoria, South Africa)

  • W.-H. STEEB

    (Department of Applied Mathematics, University of Johannesburg, Johannesburg, South Africa)

Abstract

Three-dimensional coordinate transformations are an essential part of the realistic visual display within a driving simulator. They are also used in other simulators such as flight simulators and for robotics. In this paper, the mathematical framework for implementing three-dimensional coordinate transformations is presented, provided with more detail for implementing it in a programming language such as C++. The realistic positioning of an observer for the "behind and above" view in a driving simulator will be discussed as an application of coordinate system transformations.

Suggested Citation

  • T. Janse Van Rensburg & M. A. Van Wyk & W.-H. Steeb, 2005. "Three-Dimensional Geometry Within A Driving Simulator," International Journal of Modern Physics C (IJMPC), World Scientific Publishing Co. Pte. Ltd., vol. 16(06), pages 909-920.
  • Handle: RePEc:wsi:ijmpcx:v:16:y:2005:i:06:n:s0129183105007650
    DOI: 10.1142/S0129183105007650
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