Author
Listed:
- Ioannis Kostopoulos
(Reader in Digital Marketing, Liverpool John Moores University, 4-6 Rodney Street, Liverpool, UK, L1 2TQ)
- Solon Magrizos
(Reader in Digital Marketing, Liverpool John Moores University, 4-6 Rodney Street, Liverpool, UK, L1 2TQ)
- Zhen Chun Chua
(Reader in Digital Marketing, Liverpool John Moores University, 4-6 Rodney Street, Liverpool, UK, L1 2TQ)
- Pamela Dhosi
(Reader in Digital Marketing, Liverpool John Moores University, 4-6 Rodney Street, Liverpool, UK, L1 2TQ)
Abstract
Design/methodology/approach: A primary quantitative study was conducted using a structured questionnaire. To test our hypotheses across different cultures and increase the generalizability of our findings, we surveyed potential users of freemium mobile games in the UK and Singapore. Our final sample consisted of 295 users. Purpose: While a lot of research focus has been placed on mobile games, studies on the factors influencing the adoption of this form of entertainment do not distinguish between pay-to-play and freemium games. We argue that the freemium model, where the user downloads a stripped-down version of a game for free and pays for updates, requires distinct focus. Our research aims are to: a) explore the factors determining the adoption of freemium mobile gaming as a form of entertainment and b) identify the conditions under which the gap between intending to play freemium mobile games and making in-game purchases is created. Findings: Our study’s contribution to current research is twofold. Firstly, its findings reveal the factors determining the adoption of freemium mobile games using TAM. Secondly, our findings indicate the additional factors that bridge the gap between intention to play and intention to pay, namely loyalty with playing mobile games and perceived economic value. Originality/value: To our knowledge this is the first study exploring the factors determining the adoption of freemium mobile gaming as a form of entertainment and identify the conditions under which the gap between intending to play freemium mobile games and making in-game purchases is created.
Suggested Citation
Ioannis Kostopoulos & Solon Magrizos & Zhen Chun Chua & Pamela Dhosi, 2023.
"Freemium Mobile Gaming: Exploring the Missing Link Between Playing a “Free†Mobile Game and Paying For Its Premium Version,"
International Journal of Innovation and Technology Management (IJITM), World Scientific Publishing Co. Pte. Ltd., vol. 20(04), pages 1-18, June.
Handle:
RePEc:wsi:ijitmx:v:20:y:2023:i:04:n:s0219877023500232
DOI: 10.1142/S0219877023500232
Download full text from publisher
As the access to this document is restricted, you may want to search for a different version of it.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:wsi:ijitmx:v:20:y:2023:i:04:n:s0219877023500232. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Tai Tone Lim (email available below). General contact details of provider: http://www.worldscinet.com/ijitm/ijitm.shtml .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.