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The link between digital gaming and creativity: a meta analysis

Author

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  • Uzeyir Ogurlu
  • Selcuk Acar
  • Ahmed M. Abdulla Alabbasi
  • Shaikhah Waleed Alrabai

Abstract

This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject designs. For the between-subject designs, the mean effect size was r = .109, 95% [−0.036, 0.249], indicating non-significance. We conducted moderator analyses to explore potential sources of variation in the observed effects, including creativity test modality, creativity test type, divergent thinking index, analytical approach, age, gender, and year of publication. None of the examined moderators were found to be statistically significant. In contrast, we observed a significant mean effect size for within-subject designs based on 29 effects from seven studies (r = .772, 95% CI [0.595, 0.878]). Variation in mean effects by study design warrants caution when making inferences about the impact of digital gaming on creativity. The implications and limitations of the findings are discussed.

Suggested Citation

  • Uzeyir Ogurlu & Selcuk Acar & Ahmed M. Abdulla Alabbasi & Shaikhah Waleed Alrabai, 2024. "The link between digital gaming and creativity: a meta analysis," Gifted and Talented International, Taylor & Francis Journals, vol. 39(2), pages 122-136, July.
  • Handle: RePEc:taf:ugtixx:v:39:y:2024:i:2:p:122-136
    DOI: 10.1080/15332276.2024.2414180
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