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Need frustration in online video games

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  • Mehmet Kosa
  • Ahmet Uysal

Abstract

Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need satisfaction has been growing within the last decade. However, research on player experience of need frustration is lagging behind. This paper investigates whether player experience of need frustration is distinct from need satisfaction in the online video games context. In addition, it examines whether in-game need frustration is a stronger predictor for negative outcomes such as problematic gaming, escapist motivations, real-life stress and exit intentions and whether in-game need satisfaction is a stronger predictor for positive outcomes such as satisfaction, concentration, subjective vitality and voice. We collected survey data from online video gamers. Path analyses showed that in-game need frustration is a distinct construct, predicting negative outcomes uniquely and more strongly than in-game need satisfaction, whereas in-game need satisfaction was more strongly associated with positive outcomes. The findings suggest that assessing both need satisfaction and frustration in gaming research could prove valuable.

Suggested Citation

  • Mehmet Kosa & Ahmet Uysal, 2022. "Need frustration in online video games," Behaviour and Information Technology, Taylor & Francis Journals, vol. 41(11), pages 2415-2426, August.
  • Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2415-2426
    DOI: 10.1080/0144929X.2021.1928753
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    Cited by:

    1. Pham, Thi Tuan Linh & Liao, Gen-Yih & Shih, Sheng-Pao & Cheng, T.C.E. & Teng, Ching-I, 2024. "How gaming team participation fosters consumers’ social networks, communication and commitment," Journal of Retailing and Consumer Services, Elsevier, vol. 81(C).

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