Author
Listed:
- Kyungeun Park
- Taesuk Kihl
- Seungie Park
- Min-Jae Kim
- Juno Chang
Abstract
We developed a game-based training system to analyse and improve the reading ability of children with Attention Deficit/Hyperactivity Disorder (ADHD). A fairy tale-based interactive narrative is used as an intervention strategy in the behaviour training system, which collects brainwaves and motion-sensing data during treatment. The system includes fairy tales as well as attention and behaviour-related tasks coupled with a brain-computer interface (BCI) and motion-sensing technology. The treatment for the children (N = 5) diagnosed with ADHD was performed for five weeks on a weekly basis, comprised of one 20-minute long adaptation session and four 40-minute long sessions. For the quantitative analysis of the treatment, pre- and post- KNISE-BAAT and general reading questionnaires were administered. Sensing data was also recorded. In-depth post-interviews were conducted after the completion of the treatment programme for qualitative analysis. The paired-samples t-test on both reading comprehension tests indicate improvement in both reading aloud and reading comprehension. The sensing data analysis shows improvements in attention span and decreases in hyperactive behaviour over time. The analysis on the interview data supports the quantitative test results. As such, the test results indicate that this approach helps children with ADHD improve their reading ability, increase their attention span, and support behavioural inhibition.
Suggested Citation
Kyungeun Park & Taesuk Kihl & Seungie Park & Min-Jae Kim & Juno Chang, 2019.
"Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies,"
Behaviour and Information Technology, Taylor & Francis Journals, vol. 38(6), pages 564-577, June.
Handle:
RePEc:taf:tbitxx:v:38:y:2019:i:6:p:564-577
DOI: 10.1080/0144929X.2018.1544276
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