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Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions

Author

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  • Nicola Capuano
  • Angelo Gaeta
  • Giuseppe Guarino
  • Sergio Miranda
  • Stefania Tomasiello

Abstract

In this paper, we present our results related to the definition of a methodology that combines augmented reality (AR) with semantic techniques for the creation of digital stories associated with museum exhibitions. In contrast to traditional AR approaches, we augment real-world elements by supplementing contents of a museum exhibition with additional inputs that provide new and different meanings. In this way we augment a cultural resource with respect to both its presentation and meaning. The methodology is framed in the cultural re-mediation theory and is grounded on a set of ontologies aimed at modelling a cultural resource and correlating it with external multimedia objects and resources. To provide an easy tool for the creation of museum narratives, the methodology makes use of a set of recognised practices widely adopted by museum curators that have been formalised through inference rules. The defined methodology has been experimented in a scenario related to Flemish paintings to validate the augmentation of cultural objects with two different approaches, the first basing on similarities and the second on dissimilarities.

Suggested Citation

  • Nicola Capuano & Angelo Gaeta & Giuseppe Guarino & Sergio Miranda & Stefania Tomasiello, 2016. "Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions," Behaviour and Information Technology, Taylor & Francis Journals, vol. 35(11), pages 968-979, November.
  • Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:968-979
    DOI: 10.1080/0144929X.2016.1208774
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