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Elderly user experience to improve a Kinect-based game playability

Author

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  • Zelai Sáenz-de-Urturi
  • Begoña García Zapirain
  • Amaia Méndez Zorrilla

Abstract

When it comes to using computers, older people experience many barriers, which are a considerable hurdle to overcome in order to enable them to accept technological aids. Thus, computer interface design and development must support elderly end users by avoiding many usability issues which lead to negative impacts on them. This paper describes the combination of a computer game design for the elderly and its implementation with user experience considerations embedded in the process. In this way, a positive gaming experience is provided to the end user. This game uses the Kinect device, enabling users to interact intuitively with the computer without any intermediary controller, and its main purpose is to promote at the same time cognitive and physical activities for healthy living. Feedback was taken from physiotherapists’ written observations and user experience questionnaires, which allowed the game to be adapted to their needs, obtaining 86.25% satisfaction. The effectiveness of this study opens the door to new developments in ICT that not only improve quality of life but also reduce the existing digital divide for the elderly.

Suggested Citation

  • Zelai Sáenz-de-Urturi & Begoña García Zapirain & Amaia Méndez Zorrilla, 2015. "Elderly user experience to improve a Kinect-based game playability," Behaviour and Information Technology, Taylor & Francis Journals, vol. 34(11), pages 1040-1051, November.
  • Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1040-1051
    DOI: 10.1080/0144929X.2015.1077889
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