IDEAS home Printed from https://ideas.repec.org/a/taf/marpmg/v51y2024i4p558-571.html
   My bibliography  Save this article

The use of digital games in academic maritime education: a theoretical framework and practical applications

Author

Listed:
  • Jeroen Pruyn

Abstract

In search of a way to bring back the positive aspects of an internship into the curriculum, TU Delft identified serious games as a potential solution. The literature studied showed that games could increase motivation and understanding, leading to improve knowledge retention. This paper has brought these insights together in a framework identifying the benefits that contribute to knowledge retention but also the requirements and risks for the application of serious games to be addressed. These insights were used to explain the success of a longstanding business game course for advanced students first. Next was the development of a virtual reality practice in a first-year course to replace the lost internship. In this case, knowledge retention was improved significantly, albeit only by 5%. Furthermore, in light of the developed framework, the VR simulation is a more balanced approach with fewer risks compared to the more extensive master course.

Suggested Citation

  • Jeroen Pruyn, 2024. "The use of digital games in academic maritime education: a theoretical framework and practical applications," Maritime Policy & Management, Taylor & Francis Journals, vol. 51(4), pages 558-571, May.
  • Handle: RePEc:taf:marpmg:v:51:y:2024:i:4:p:558-571
    DOI: 10.1080/03088839.2023.2174608
    as

    Download full text from publisher

    File URL: http://hdl.handle.net/10.1080/03088839.2023.2174608
    Download Restriction: Access to full text is restricted to subscribers.

    File URL: https://libkey.io/10.1080/03088839.2023.2174608?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:taf:marpmg:v:51:y:2024:i:4:p:558-571. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Chris Longhurst (email available below). General contact details of provider: http://www.tandfonline.com/TMPM20 .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.