Author
Abstract
Background Simulations, ludic or otherwise, have so far struggled to gain a foothold in mainstream historiography. Some authors suggest there may be fundamental incompatibilities between history and the language of simulations and scholarly games. Others believe that designing, employing, and validating historical simulations may be simply too costly and/or labor-intensive to justify their widespread adoption. Intervention This paper intends to identify points of friction between historiography and simulation-based research and suggest practical solutions to these issues. Methods My discussion is based on the description and analysis of a case study, the ThomondSim/ The Triumphs of Turlough research project. The initiative consisted of the development and application of an agent-based computational model (ABM) and a scholarly board game to investigate the possible associations between economic, environmental, and military hazards in 13th and 14th centuries Ireland. Results and Discussion Ensuring the simulations matched historical evidence to a standard deemed acceptable by the historiographical community limited their phase space, compromising their capacity to explore emergent phenomena. The intricacy of the underlying conceptual model suited the ABM better than the board game, which struggled to reconcile complexity with good game design practices . The board game, however, proved to be an effective validating tool for the ABM. Limitations and Suggestions for Further Research The project espoused an overt simulation- and game-centric approach, paying little attention to unguided play . Recent literature suggests that fostering, rather than hindering, playful exploration could address some of the pitfalls identified by this project. Conclusion Play could be a means of reconciliation between simulational, ludic, and historiographical practices. However, to ensure that projects adhere to epistemic standards, it is recommended that a methodology is developed to integrate it into research in ways that can be tested and evaluated.
Suggested Citation
Vinicius Marino Carvalho, 2024.
"Towards a Reconciliation Between Simulational, Ludic, and Historiographical Practices in Research,"
Simulation & Gaming, , vol. 55(4), pages 736-754, August.
Handle:
RePEc:sae:simgam:v:55:y:2024:i:4:p:736-754
DOI: 10.1177/10468781241248705
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