Author
Listed:
- Isabelle Rash
- Kevin Shi
- Robyn Sussel
- Richard Smith
- Spencer Thompson
- Edward Cai
- Tu Dat Nguyen
- Julia Cheng
- Wenyi Gong
- Sahar Farahmand
- Vahid Mehrnoush
- Shahriar Hosseinzadeh
- Karim Qayumi
Abstract
Background In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. Mannequin-based simulation can be a solution to bridge this gap in team training . While mannequin-based simulations are effective as a synchronous method, they are expensive, time and space-bound, use hospital resources, and require the whole team to be present. Objective To develop a prototype of a 3D virtual simulation emergency room (ER) environment for interprofessional team training. And to assess the usability of the prototype in a simulation environment for team training using a clinical scenario. Methods Tools and technologies used for this prototype included the Unity platform, C# programming language, and Photon Voice 2. With 3DS Max, we modified and created 3d assets in the ER simulation room. Adobe XD was used to create interactive prototype iterations. Clinical cases were developed with simple algorithms to prove the concepts. We used complex algorithms with Artificial Intelligence and Machine Learning capabilities for the final product. We conducted two usability tests (n = 10, n = 9) using a think-aloud method, a semi-structured follow-up interview, and a survey. Results A prototype was built to achieve asynchronous team training with easy user access from anywhere in the world. The prototype, which includes voice communication and control of the avatars by players from a distance, supported the usability of the technology for asynchronous team training in health education. Conclusions CyberPatient ER can be used as an additional tool to support team training and communication skills in the health education and healthcare environment.
Suggested Citation
Isabelle Rash & Kevin Shi & Robyn Sussel & Richard Smith & Spencer Thompson & Edward Cai & Tu Dat Nguyen & Julia Cheng & Wenyi Gong & Sahar Farahmand & Vahid Mehrnoush & Shahriar Hosseinzadeh & Karim , 2024.
"Virtual 3D Simulation Technology for Interprofessional Team Training,"
Simulation & Gaming, , vol. 55(2), pages 281-301, April.
Handle:
RePEc:sae:simgam:v:55:y:2024:i:2:p:281-301
DOI: 10.1177/10468781231222969
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:55:y:2024:i:2:p:281-301. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.