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Human-Computer Interaction and Simulation/Gaming

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  • J. Tuomas Harviainen

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Suggested Citation

  • J. Tuomas Harviainen, 2019. "Human-Computer Interaction and Simulation/Gaming," Simulation & Gaming, , vol. 50(3), pages 263-265, June.
  • Handle: RePEc:sae:simgam:v:50:y:2019:i:3:p:263-265
    DOI: 10.1177/1046878119862925
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    References listed on IDEAS

    as
    1. David Geerts & Marije Nouwen & Evert van Beek & Karin Slegers & Fernanda Chocron Miranda & Lizzy Bleumers, 2019. "Using the SGDA Framework to Design and Evaluate Research Games," Simulation & Gaming, , vol. 50(3), pages 272-301, June.
    2. David Gundry & Sebastian Deterding, 2019. "Validity Threats in Quantitative Data Collection With Games: A Narrative Survey," Simulation & Gaming, , vol. 50(3), pages 302-328, June.
    3. Richard Wetzel & Khaled Bachour & Martin Flintham, 2019. "Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists," Simulation & Gaming, , vol. 50(3), pages 329-358, June.
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    1. Karin Slegers & Lizzy Bleumers & Bernhard Maurer & Alina Krischkowsky & Mark Blythe, 2019. "Special Issue HCI Research Games – An Editorial," Simulation & Gaming, , vol. 50(3), pages 266-271, June.
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