IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v47y2016i4p465-489.html
   My bibliography  Save this article

Older Adults’ Digital Gameplay

Author

Listed:
  • David Kaufman
  • Louise Sauvé
  • Lise Renaud
  • Andrew Sixsmith
  • Ben Mortenson

Abstract

Background. Empirical evidence suggests that digital gameplay can enhance social interaction and improve cognition for older adults . However, if digital games are to be effectively used as interventions to address age-related challenges, it is important to explore older adults’ experiences in playing them. Aim. The purpose of this survey design study was to identify digital gameplay patterns , perceived socio-emotional and cognitive benefits , and difficulties encountered in the gameplay experiences of older adults . Method. Adults aged 55 or older, recruited from seniors’ centers and local shopping malls in a Canadian city, responded to a printed, mainly closed-ended questionnaire . Results. 463 respondents reported that they actively play digital games. Most played alone rather than with others, and most rated themselves as intermediate or expert players. Players self-reported cognitive benefits but few socio-emotional benefits and few difficulties. Conclusions. The results of this study show promise for the use of digital games to provide innovative and engaging activities for enhancing older adults’ aging processes . Significant associations were found between player skill level and reported benefits. Recommendations. To perceive these benefits, older adults need to play frequently enough to develop beyond a beginner level. Education, facilitation, and support may be needed to encourage older adults to realize socio-emotional benefits from digital gameplay.

Suggested Citation

  • David Kaufman & Louise Sauvé & Lise Renaud & Andrew Sixsmith & Ben Mortenson, 2016. "Older Adults’ Digital Gameplay," Simulation & Gaming, , vol. 47(4), pages 465-489, August.
  • Handle: RePEc:sae:simgam:v:47:y:2016:i:4:p:465-489
    DOI: 10.1177/1046878116645736
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878116645736
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878116645736?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:47:y:2016:i:4:p:465-489. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.