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Immersive protein gaming for bio edutainment

Author

Listed:
  • Yiyu Cai

    (Nanyang Technological University, Singapore)

  • Baifang Lu

    (Nanyang Technological University, Singapore)

  • Jianmin Zheng

    (Nanyang Technological University, Singapore)

  • Lin Li

    (Nanyang Technological University, Singapore)

Abstract

Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids , α -helices , β -sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.

Suggested Citation

  • Yiyu Cai & Baifang Lu & Jianmin Zheng & Lin Li, 2006. "Immersive protein gaming for bio edutainment," Simulation & Gaming, , vol. 37(4), pages 466-475, December.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:4:p:466-475
    DOI: 10.1177/1046878106293677
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