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Simulating pattern design and layout for group calisthenics and eurhythmics

Author

Listed:
  • Zhigeng Pan

    (Zhejiang University, China)

  • Qingge Ji

    (Sun Yat-Sen University, China)

  • Mingmin Zhang

    (Zhejiang University, China)

  • Yanfeng Li

    (Hangzhou Dianzi University, China)

  • Lin Mei

    (Zhejiang University, China)

Abstract

Virtual reality has been applied to many areas such as education, art, entertainment, engineering, and sports simulation. Two case studies for sports simulation are presented here: the simulation of pattern design for group calisthenics and the simulation of the layout for group eurhythmics (art gymnastics). Virtual human technique is employed in both simulation systems. In case study 1, the authors studied group calisthenics training simulation to reduce rehearsal time. Several path-planning methods and a collision avoidance algorithm are presented. The new algorithm is simpler and more efficient than former methods. The system can help group calisthenics arrangement personnel improve designing quality and efficiency of transforming of alignment and pattern. In case study 2, the authors design and implement a simulation system for the group eurhythmics layout. It provides a direct and convenient method to train athletes for the eurhythmics team coaches. Experimental results illustrate the efficiency of the prototype systems.

Suggested Citation

  • Zhigeng Pan & Qingge Ji & Mingmin Zhang & Yanfeng Li & Lin Mei, 2006. "Simulating pattern design and layout for group calisthenics and eurhythmics," Simulation & Gaming, , vol. 37(4), pages 423-437, December.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:4:p:423-437
    DOI: 10.1177/1046878106293690
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