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Rules, gameplay, and narratives in video games

Author

Listed:
  • Chee Siang Ang

    (City University London)

Abstract

An explanatorystudy is conductedto examine the different kinds of rules in video games. Two layers of game, the abstract and the narrative layer, are explored to unify the study of gameplay and narratives. Derivatives of paidea rules and ludus rules are analyzed in relation to gameplay and narratives. A model is presented to show the relation between rules, gameplay, and narratives. Video games are seen as having two layers, an abstract layer and a narrative layer, which are linked by game rules. It is hence maintained that gameplay and narratives should not be antagonistic; they should be complementary when studying video games.

Suggested Citation

  • Chee Siang Ang, 2006. "Rules, gameplay, and narratives in video games," Simulation & Gaming, , vol. 37(3), pages 306-325, September.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:3:p:306-325
    DOI: 10.1177/1046878105285604
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