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Ready-to-use simulation: THE CAMPUS INFORMATION GAME

Author

Listed:
  • Andrew Martin

    (University of Warwick)

Abstract

The primary purpose of THE CAMPUS INFORMATION GAME is to help to induct new students into their unfamiliar study environment. Typically it forms an early element of an overall induction program for their course of study. THE CAMPUS INFORMATION GAME has a key secondary theme of information quality that is particularly appropriate for students of information systems, informatics, or communications. The game includes an element of group work, and therefore it can also act as a team-building exercise. It is easy to adapt the content of this frame game to any given location; indeed, the game must be adapted for obvious reasons. The information quality theme can also be adapted. The game can be used in other induction situations: for example, new staff joining any organization, particularly where groups of staff join at the same time.

Suggested Citation

  • Andrew Martin, 2006. "Ready-to-use simulation: THE CAMPUS INFORMATION GAME," Simulation & Gaming, , vol. 37(1), pages 124-133, March.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:1:p:124-133
    DOI: 10.1177/1046878106286190
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