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The TAKEOVER TRIO

Author

Listed:
  • Pieter W. G. Bots

    (Delft University of Technology)

  • Gert Jan Hofstede

    (Wageningen University)

Abstract

The TAKEOVER TRIO is a business game about a takeover. Three stakeholders (mother company, ailing daughter company, and potential buying company) must agree on a plan to prevent compulsory liquidation of the daughter. The primary learning objective is to make participantsaware of the effect of negotiation process parameters on its outcome. Depending on the facilitator’s aims, he or she could highlight either or all of the following process parameters: logical thinking, creativity, dominance, or process management. The game scenario is not based on a real-life case (all data are fictional) but has been devised to balance three stakeholders to prevent an obvious outcome. It takes at least 12 people to play and 3 hours, plus about an hour of preparations for each participant.

Suggested Citation

  • Pieter W. G. Bots & Gert Jan Hofstede, 2004. "The TAKEOVER TRIO," Simulation & Gaming, , vol. 35(4), pages 505-516, December.
  • Handle: RePEc:sae:simgam:v:35:y:2004:i:4:p:505-516
    DOI: 10.1177/1046878104263670
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