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The Design and Evolution of a Simulation/Game for Teaching Information Systems Development

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  • Andrew Martin

    (University of Warwick)

Abstract

This article reflects on the design and evolution of an innovative simulation/game for teaching information systems development from a management perspective. The motivation for the work is presented, and a framework for design from validation theory is discussed. The design of a board game called THE MIS GAME is described in terms of its content and process, and its strengths and weaknesses are analyzed in the light of experience. Next the article describes the game’s redesign as a computer-based simulation/game, INFORMATION SYSTEMS PROJECT MANAGER. The role of strategy in both versions is discussed. The respective contribution of each version, both as teaching resources and research instruments, is assessed. It is concluded that computerization and strategic focus add significant value and that validation theory can inform the design of simulation/games.

Suggested Citation

  • Andrew Martin, 2000. "The Design and Evolution of a Simulation/Game for Teaching Information Systems Development," Simulation & Gaming, , vol. 31(4), pages 445-463, December.
  • Handle: RePEc:sae:simgam:v:31:y:2000:i:4:p:445-463
    DOI: 10.1177/104687810003100401
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