Winning Through Deception: A Pedagogical Case Study on Using Social Deception Games to Teach Small Group Communication Theory
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Abstract
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DOI: 10.1177/2158244019834370
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References listed on IDEAS
- C. Verzat & J. Byrne & A. Fayolle, 2009.
"Tangling With Spaghetti: Pedagogical Lessons From Games,"
Post-Print
hal-00787915, HAL.
- Caroline Verzat & Janice Byrne & Alain Fayolle, 2009. "Tangling with spaghetti : pedagogical lessons from games," Post-Print hal-02276711, HAL.
- C. Verzat & J. Byrne & A. Fayolle, 2009. "Tangling with Spaghetti: Pedagogical Lessons from Games," Post-Print halshs-00553086, HAL.
- Caroline Verzat & Janice Byrne & Alain Fayolle, 2009. "Tangling with spaghetti : pedagogical lessons from games," Post-Print hal-02311871, HAL.
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Cited by:
- Aziz Ä°lhan, 2021. "The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions," SAGE Open, , vol. 11(1), pages 21582440211, March.
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Keywords
ludology; pedagogy; Are You a Werewolf?; ICAP framework; gaming; communication technologies; mass communication; communication; social sciences; small group communication; organizational communication; human communication; communication studies; social; The Resistance; groupthink;All these keywords.
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