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Visibility in Computer Graphics

Author

Listed:
  • Jiří Bittner

    (Center for Applied Cybernetics, Czech Technical University in Prague, Karlovo Namesti 13, 121 35 Praha 2, Czech Republic)

  • Peter Wonka

    (Vienna University of Technology, Institute of Computer Graphics and Algorithms, Favoritenstrasse 9-11/E186, A-1040 Wien, Austria)

Abstract

Visibility computation was crucial for computer graphics from its very beginning. The first visibility algorithms in computer graphics aimed to determine visible surfaces in a synthesized image of a three-dimensional scene. Nowadays there are many different visibility algorithms for various visibility problems. We propose a new taxonomy of visibility problems that is based on a classification according to the problem domain. We provide a broad overview of visibility problems and algorithms in computer graphics grouped by the proposed taxonomy. We survey visible surface algorithms, visibility culling algorithms, visibility algorithms for shadow computation, global illumination, point-based and image-based rendering, and global visibility computations. Finally, we discuss common concepts of visibility algorithm design and several criteria for the classification of visibility algorithms.

Suggested Citation

  • Jiří Bittner & Peter Wonka, 2003. "Visibility in Computer Graphics," Environment and Planning B, , vol. 30(5), pages 729-755, October.
  • Handle: RePEc:sae:envirb:v:30:y:2003:i:5:p:729-755
    DOI: 10.1068/b2957
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