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The Use of Pedestrian Modelling in Archaeology, with an Example from the Study of Cultural Learning

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  • Mark Lake

    (Institute of Archaeology, University College London, 31-34 Gordon Square, London WC1H 0PY, England)

Abstract

In this paper I briefly review the use of computer simulation in archaeology and argue that pedestrian modelling has the potential to overcome many of the problems associated with earlier simulation studies. I then introduce the MAGICAL simulation software, which was written to facilitate the use of multiagent simulation within a geographical information system. In the final part of the paper I describe the use of MAGICAL to study the evolution of cultural learning among early hominids.

Suggested Citation

  • Mark Lake, 2001. "The Use of Pedestrian Modelling in Archaeology, with an Example from the Study of Cultural Learning," Environment and Planning B, , vol. 28(3), pages 385-403, June.
  • Handle: RePEc:sae:envirb:v:28:y:2001:i:3:p:385-403
    DOI: 10.1068/b2726
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    References listed on IDEAS

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    1. Joshua M. Epstein & Robert L. Axtell, 1996. "Growing Artificial Societies: Social Science from the Bottom Up," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262550253, April.
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