Author
Listed:
- Pilar Bas-Sarmiento
(University of Cadiz
INiBICA)
- Carmen Julián-López
(Andalusian Health Service)
- Martina Fernández-Gutiérrez
(University of Cadiz
INiBICA)
- Miriam Poza-Méndez
(University of Cadiz
University Research Institute for Sustainable Social Development (INDESS))
- Antonio-Jesús Marín-Paz
(University of Cadiz
University Research Institute for Sustainable Social Development (INDESS))
Abstract
Gamification, defined as the introduction of game elements in nongame contexts, has shown potential for addressing disease prevention and health promotion through new technologies. The aim of this study was to identify and describe gamified eHealth interventions for health promotion and disease prevention in children and adolescents, the theoretical frameworks that support or endorse these interventions and the key attributes of games with evidence of their effectiveness. We followed the Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Reviews (PRISMA-ScR). The search was carried out in the PubMed, Scopus, and Science Direct databases. Related data were extracted on the basis of the research questions, and a qualitative content analysis was conducted. We retrieved 930 records, 26 of which met the eligibility criteria, and 15 studies were ultimately analysed. Most of the gamified interventions were based on the implementation of mobile health applications or video games. A high percentage of studies (80%) demonstrated the effectiveness of gamification, which improved the health-related knowledge, motivation, and attitude outcomes of the participants in the intervention group. The theoretical models underpinning the studies were reported in only 40% of the studies. The attributes of game evaluation, conflict/challenge, and rules/goals were included in all the studies analysed and were related mainly to extrinsic motivation. Despite promising results on the use of gamification in the paediatric population, more research is still needed to validate the theoretical models and consolidate the evidence. Gamification should be based on a motivational theoretical model in which the intrinsic motivation of participants is accounted for.
Suggested Citation
Pilar Bas-Sarmiento & Carmen Julián-López & Martina Fernández-Gutiérrez & Miriam Poza-Méndez & Antonio-Jesús Marín-Paz, 2025.
"Gamified eHealth interventions for health promotion and disease prevention in children and adolescents: a scoping review,"
Palgrave Communications, Palgrave Macmillan, vol. 12(1), pages 1-14, December.
Handle:
RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-04670-w
DOI: 10.1057/s41599-025-04670-w
Download full text from publisher
As the access to this document is restricted, you may want to search for a different version of it.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-04670-w. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: https://www.nature.com/ .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.