IDEAS home Printed from https://ideas.repec.org/a/now/jnlsbe/102.00000040.html
   My bibliography  Save this article

Energy-constrained Mean Field Games in Wireless Networks

Author

Listed:
  • Tembine, Hamidou

Abstract

This article is part of a Special Issue on ICT-based Strategies for Environmental Conflicts. In this paper, we study anti-jamming problems in energy-aware wireless networks using mean field stochastic games. We consider three types of users: jammers, primary users and secondary users. When active, each secondary transmitter–receiver uses carrier sensing and is subject to a long-term energy constraint. We formulate the interaction between primary and large number of secondary users as a hierarchical mean field game. The proposed mean field framework allows one to describe the evolution of the remaining energy distribution and the location of the secondary users. We provide explicit optimal strategies for both primary and secondary users based on attackers strategies. Each secondary user reacts to the aggregative behavior of the others and manages its battery based on the anticipated complete characterization of the optimal distribution of energy.

Suggested Citation

  • Tembine, Hamidou, 2014. "Energy-constrained Mean Field Games in Wireless Networks," Strategic Behavior and the Environment, now publishers, vol. 4(2), pages 187-211, July.
  • Handle: RePEc:now:jnlsbe:102.00000040
    DOI: 10.1561/102.00000040
    as

    Download full text from publisher

    File URL: http://dx.doi.org/10.1561/102.00000040
    Download Restriction: no

    File URL: https://libkey.io/10.1561/102.00000040?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Tyrone E. Duncan & Hamidou Tembine, 2018. "Linear–Quadratic Mean-Field-Type Games: A Direct Method," Games, MDPI, vol. 9(1), pages 1-18, February.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:now:jnlsbe:102.00000040. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Lucy Wiseman (email available below). General contact details of provider: http://www.nowpublishers.com/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.